
Next, it computes the maximum possible gain factor (without distortions) for each individual frame. The Dynamic Audio Normalizer then finds the highest magnitude sample within each frame, individually and independently. A frame typically has a length 500 milliseconds, but the frame size can be adjusted as needed. That's because the "loud" parts can not be amplified any further (without distortions) and thus the "quiet" parts will remain quiet too.ĭynamic Audio Normalizer solves this problem by processing the input audio in small chunks, referred to as frames. If, however, the volume of the input audio varies significantly over time – as is the case with many "real world" recordings – the standard normalization algorithm will not give satisfying result. This works fine, as long as the volume of the input audio is constant, more or less. So if S_max denotes the highest magnitude sample in the whole input audio and Peak is the desired peak magnitude, then the gain factor will be chosen as G=Peak/abs(S_max). Consequently, the gain factor must be chosen in a way that won't cause clipping (distortion), even for the input sample that has the highest magnitude. How It WorksĪ "standard" (non-dynamic) audio normalization algorithm applies the same constant amount of gain to all samples in the file. The "native" API is written in C++, but language bindings for C99, Microsoft.NET, Java, Python and Pascal are provided. Last but not least, the "core" library can be integrated into custom applications easily, thanks to a straightforward API (application programming interface). Furthermore, it can be integrated into your favourite DAW (digital audio workstation), as a VST plug-in, or into your favourite media player, as a Winamp plug-in. The Dynamic Audio Normalizer is available as a small standalone command-line utility and also as an effect in the SoX audio processor as well as in the FFmpeg audio/video converter. It will retain 100% of the dynamic range within each "local" region of the audio file. Note, however, that the Dynamic Audio Normalizer achieves this goal without applying "dynamic range compressing". In other words: The Dynamic Audio Normalizer will "even out" the volume of quiet and loud sections, in the sense that the volume of each section is brought to the same target level. This allows for applying extra gain to the "quiet" sections of the audio while avoiding distortions or clipping the "loud" sections. However, in contrast to more "simple" normalization algorithms, the Dynamic Audio Normalizer dynamically re-adjusts the gain factor to the input audio. It applies a certain amount of gain to the input audio in order to bring its peak magnitude to a target level (e.g.
#Mp3 normalizer freeware software#
This software is provided 100% free of charge ĭynamic Audio Normalizer is a library for advanced audio normalization purposes.Load the MP3 files, click on the analyze button in the programs menu. You can analyze and normalize a single file or multiple files or even a folder with your MP3 files. The interface is very simple and easy to understand.
#Mp3 normalizer freeware how to#
HOW TO USE MP3 GAIN:Īfter installing, open the program. Because the program adjusts the mp3 files directly, without any decoding or re-encoding, so the quality of your MP3 files is not affected.

The changes this tool does to your MP3 files are lossless. This is one of the best MP3 file normalizer, a totally Freeware. But instead, the tool does a statistical analysis of the file to determine how loud the file actually sounds to the human ear. The best thing about this tool is, its quite fast, and it doesn’t just do peak normalization as most normalizer software does. While Album Mode corrects the entire album by relating them to the other songs on the album. Track mode corrects the mix of unrelated songs to the level you select. You can use it in two ways, which are Track or Album Mode. It will then adjust the files so they have about the same loudness, without affecting the quality of the recording. MP3Gain is a free utility that analyzes mp3 files and determines how they will sound to the human ear.
